I've been a tad busy of late (not that that is anything unusual). But the last couple of weeks have been especially interesting. First up, PC Gamer magazine have published an article based on an … [Read more...]
Games and swords: digital v analogue
Swordfights are resolutely, absolutely, analogue. It is random, chaotic, non-linear to a degree. But for centuries, millennia even, man has been imposing order on the chaos, cataloguing the actions, … [Read more...]