2016 was a hell of a year in all sorts of good and less good ways. Celebrities apparently dropping like flies and some seriously crazy political developments put my own experiences of the year into some pretty sharp relief. Be that as it may, I’ll run through what I did last year in the hopes that I might see from my contrail where I’m actually heading, and in case you might find it useful or interesting.
The year began well, with the publication of Advanced Longsword: Form and Function on February 10th. This was a big step because it finishes the set of my up-to-date Fiore interpretation, which began with The Medieval Dagger and continued with The Medieval Longsword. I’m quietly proud of the trilogy, and the readers for whom I wrote it seem very pleased with it.
I followed up with three instalments of The Swordsman's Quick Guide. How to Teach a Basic Class came out on February 29th, Fencing Theory on April 21st, and Breathing on September 2nd.
As for writing, I also managed to bash out 49 blog posts this year, and have made great strides on the second editions of both Veni Vadi Vici and The Duellist's Companion, and on my memoir, Sent.
The single biggest challenge of the year was moving with my household from Helsinki to Ipswich at the beginning of June; you probably know how much work it is to move house; factor in the kids, and then square it for the additional complication of moving countries, and in retrospect it’s a miracle I got any work done at all.
Other than that, the biggest departure was setting up my new online courses venture. I began it in the most obscure and geeky way possible with a course on how to research historical swordsmanship from historical sources, which went live on July 1st. This is a monumental course, and it’s far from complete; I’ve got enough material up there to keep most students busy for about a year, but I’ve got some serious work to do to get the final modules published. I followed that with a much simpler challenge; a 6 week course on breathing training (published in September), then one on Footwork (November) and another on the basics of Fiore’s dagger combat material (December).
All in all, that’s a pretty productive year. The work done in 2016 built the body of my next book, The Theory and Practice of Historical European Martial Arts. I completed the first full draft of that last week. It includes instalments 1-6 of The Swordsman's Quick Guide, a great deal of content developed and edited from the Recreate Historical Swordsmanship from Historical Sources course, one or two blog posts, and some completely new material. This began in my head as a book that was too big to write, so I split it up and worked out the individual pieces separately, in exactly the way I describe in my article “How to Write a Book“. The book is with a couple of trusted friends now, and I'll get it ready for test-readers in a week or so. I expect it to be out in the world by the end of May.
It seems, looking back and extrapolating forwards, that I’m going to be putting a lot more effort into courses, but at the same time, I need to get those second editions done and dusted. It’s a good thing I know how to prioritise!
One of the most useful tools to get me to hit my targets is my writing group, which meets at the Arlington brasserie every Wednesday from 7.30 (Come! all welcome). It's very relaxed, but we do get some formal exercises done too. The pitch is just right- informal enough that I can file it under relaxation if I'm feeling overworked, and formal enough that I can file it under work if I'm feeling like I should be getting more work done. We state our goals for the coming week, and if we meet them, good; but if we don’t, then we have to put a pound in the Tardis (a tin shaped like, well, the Tardis). Money collected goes towards the wine for our annual Christmas dinner. Goals can be anything; write 1000 words of your first draft; edit one chapter; spend 10 minutes every day writing, or even (this was one of mine) take a whole day completely off! Whatever it is, it gets written down, and the next week you have to report whether you hit it or not. It’s surprisingly effective. I've barely missed a session since I started coming a couple of weeks after moving to Ipswich at the start of June.
Another major factor in getting stuff done has been renting desk space at Atrium Studios, which is part of the University here. For only £120 a month I have a spacious desk, use of the University library, access to the print shop, wifi, and so on. The Studio has all sorts of people working here; artists, sculptors, a brewery runs its office here (and bring samples in for product testing), plus graphic designers, start-up entrepreneurs, and so on. This means that it's much less isolating than working from home, but because we're all doing different things, there's no pressure to join in with anything. You can just sit down and work. My desk is enlivened by art from Roland Warzecha (Dimicator), Jussi Alarauhio (who did the art for Audatia), Brian Kerce (who made the gladius) and Titta Tolvanen. The little metal squiggle was made by Neal Stephenson and me in his basement. He's getting into blacksmithing, and this was our first attempt at ‘drawing out'. The tankard holding pens was given to me by PHEMAS to commemorate a seminar in 2012. I also have all my books and Audatia decks here. Why?
Because in the difficult times, seeing the things I have made, and the things my friends and students have made for me, can be the difference between getting something useful done, and quitting in self-disgust.
The main mural posters are reproductions of Lorenzetti's stunning Allegoria frescoes in the Palazzo Pubblico in Siena. This serves many purposes- to keep me immersed in the art and culture of Fiore's time. To remind me of how art is supposed to work. And to remind me of the breathless wonder that hit me when I entered that room and saw them for the first time.
And with that, I better get on and put 2017 to work!






5 reasons why Audatia matters
I have been working for the last nine months on creating a teaching tool for students of Fiore's art: a card game called Audatia. The game has been designed from the ground up as a way to make the abstract elements of Fiore's system, such as the terminology and the overall tactical structure, easier to learn. I know next to nothing about designing games, so of course I hired a professional, and as readers of this blog should know by now, I didn't do it all by myself. I have been working as part of a team, and my job is to keep the game faithful to the Art it is intended to serve.
Over the weekend we took the game to the gamers, by setting up playtesting at Ropecon. We were supposed to be on for two hours a day, over the three days, but three of us were at it non-stop for an average of 5 hours a day. Folk were queueing up to have a go, and many came back for more. It was fantastic. We learned a lot about what we had got right, and more importantly, what we had got wrong.
The best negative review we got was from an ex-student of mine, who said: “it's too realistic. You might as well just pick up a sword and fight.” Not an error I intend to fix.
It also proved itself as a teaching tool; the players, usually with no swordsmanship experience, quickly learned what an opponent in tutta porta di ferro could do, and what their best option was if when the blades meet you are in the zogho stretto. If tutta porta di ferro and zogho stretto are all Greek to you, then you need this game!
In class last night, a student asked a question about the uses of posta breve based on her experience playing the game at Ropecon; a question that might never have occurred to her if she had not played. That gave me the theme for the class, during which I realised that the game needed a tweak to make its representation of the guard more accurate. So the game proved its use as a teaching tool, and not only that, it set up a virtuous cycle of learning and development.
We have clearly hit some kind of a nerve, as we have been storming ahead on our indigogo project, having raised over 7,000 euros in under 7 days. If you haven't backed us yet, please do so now!
So, Audatia matters because:
1) it will help students of the Art of Arms pick up the theory side of things more quickly, encouraging them to engage with the system more closely, and helping to drive our understanding of this system forward.
2) it will draw new scholars into the Art, folk who play the game may well take up the practice of swordsmanship.
3) it will help bridge the gap between those who get why swords are cool and those who don't. If you're addicted to swords, you can use this game to help communicate why to your friends outside our sub-culture.
4) it is one more way in which those who have no idea that European martial arts exist can find out about them.
5) it will, if it does well, go some way to counteract the appalling misogyny in gaming culture today. We intend to create female character decks, because there were some fearsome women warriors in the middle ages. (I'll be blogging about this in detail soon.) And guess what: they will be wearing armour that would effectively defend them against deadly weapons, not pander to the prurience of little boys.
I think that's five excellent reasons, don't you?